Bitten by the RPG Bug...
The only downside to playing in such a fun campaign is that I desperately want to run a campaign of my own! It's been several months now (discounting GenCon) since I've run a group, and I'm starting to go through withdrawal. I had run several fairly long (9-18 month, meeting anywhere from 1/month to every-other-week) campaigns for Dungeons & Dragons with several different groups, as well as numerous shorter 1-5 session "mini campaigns" to try out new genres and systems.
Well, the fever is rising and I really, really, really want to find a group of gamers to develop a campaign for once again. While I'd be willing to play Dungeons & Dragons, all the writing and work I do for d20 D&D starts to wear on me, and I'd really like a change of pace. As such, the RPGs I'm most interested in running for a group right now include:
Warhammer Fantasy. The new 2nd edition looks sweet, despite some questionable marketing/release strategies. I really like the dark, gritty world and relatively low power curve -- it helps limit the "monty haul" gaming style, when a sword used early in your adventuring career is still useful later on. I like many things about the game, but probably wouldn't stick as close to the canon of the Warhammer universe as others. And the setting is rich and deep, allowing for political and intrigue driven stories as well as military pursuits.
Deadlands. One of my favorite settings for any RPG -- Wild west + Cthulhu = Hot Fun! The game oozes with great theme, chills and creepiness. Unfortunately, the system is a bit cumbersome and can take some getting used to. This isn't a problem for players willing to invest a few sessions to get a feel for how things work, but sometimes the mechanics can get in the way, prompting me to use some much simpler conventions. Still, despite the quirks, the supplements, game environment and concept are top notch.
Marvel SAGA System. I love super hero games, and there is none finer than TSR's SAGA system, a card-driven game that captures the high action of comic books better than any other game I've played. Period. The downside of superheroes can also be one of the appeals -- established characters are rich with existing history, and vary greatly in power/ability. Who wants to be Hawkeye or Daredevil when you could be Spiderman, The Hulk or Captain America? As such, creating custom heroes, preferably in a setting where the comic book pantheon doesn't exisit, makes for a much more compelling - and interesting - game setting.
Call of Cthulhu. I'm always up for Cthulhu, though the high mortality/insanity rate generally precludes long term campaign style gaming, I'm incredibly fond of the game, and think it's one of the best systems for short 1-3 session story arcs, where players can really focus in on a plot hook and endure greater risks than they'd normally undertake, since the slow spiral into madness and destruction is part of the fun. Ia! Ia! Cthulhu F'tghan!